Friday, December 9, 2011

DE Venoms Finished

I finally have the crew finished!  At some point when I get about 2k of the army painted, I'll go back and add passengers to most of the vehicles, but I at least wanted to get them to this playable stage.










Tomorrow I should have pictures up on the Ravagers.  The army is humming along nicely.

Monday, December 5, 2011

Great Article: Ways to Stay Creative

Every so often I read an inspirational blog post, and Roundwood's World never fails to disappoint.  He did a great article on "29 Ways to (try to) Stay Creative: A Wargamer's List".


If you get a minute, take the time to check out his blog.  I found #11 and #27 hit home!

I finished my Dark Eldar vehicles last night, all 5 venoms and the 2 Ravagers.  I'll be sure to post up pictures this week.  Now I'm on to working on infantry, on the docket are 4 Warriors and 6 Trueborn. 


Wednesday, November 30, 2011

Dark Eldar Baron Conversion

I've been in a bit of a painting funk and having a real hard time getting inspired to paint.  So to keep the hobby push going, I started working on a Baron conversion.  Here's the structure that I've started with.  The wings will need some green stuff to blend the two blades together.  I did a bit of a rush job, but I think it gets the  point across.  I'll be sure to put up final shots of the finished product.  The cloak/head was a high elf mage.





If  I can get motivated, I'll start back up on the crew for the venoms/ravagers as well as the Necron vehicles I was working on. 

Wednesday, November 23, 2011

Necron Vehicles - Lots 'O Assembly

Wow, the Necron vehicles are a bit of work to clean and assemble.  Maybe because I'm used to doing marine boxes, I've gotten off easy on assembly.  At least the painting should be fairly quick.  I put together an Annihilation Barge as well as the Ghost Ark.  I took the instructions advice and left off the "fenders" and necron warriors to paint separately.  I'll let you know if that ended up being a good idea or not.  It will mean I'll have to use super glue instead of plastic cement, but they aren't high stress joints so it shouldn't be an issue.



I also have assembled some Dark Eldar Scourges and Hellions.  Since it's fairly warm (basically not freezing cold) and sunny, I'll be able to get some priming in this afternoon.  This holiday weekend my goal is to paint:

- Crew for Venoms and Ravagers
- 10 Dark Eldar Warriors
- Necron Ghost Ark or the Annihilation Barge. 

I'd also like to finish assembling my Black Templar.  Too many projects to juggle at once!

Saturday, November 19, 2011

Necrons Painted: Immortals, Warriors & Scarabs oh my!

My rotation of 40k painting continues between Dark Eldar, Black Templar & Necrons.  I wanted to finish up the necrons I started on before I jump back to Dark Eldar.  With the immortals I knew I had to break up some of the metal with a color, otherwise it'd just get way too washed out.  I went with the whole Tomb Kings lock and brought in Hawk Turquoise.  To tone it down, after it was highlighted I put a wash of Gryphonne Sepia. 






The bases need some static grass to break up the sand, and I'll use probably harvest gold from woodland scenics. 

Last night I finished assembling the annhilation barge for Necrons and 14 hellions for the Dark Eldar.  This weekend I'll look around for different conversion inspiration to do the Baron.

Next on the docket, all the crew for my ravagers and venoms!

Friday, November 18, 2011

Razorwing Flocks Finished (from forgeworld flying rippers)

Now this is what a razorwing flock should look like.  Just a mass of flying nasty things.  I decided to keep the legs off them, more because I was lazy, but I don't think it detracts from the look.  It was a little bit of a pain to clean all of the miniatures and attach the wings, but all in all they turned out great.

Since my army is that silver metal with purple (body suits), red (hair) and green (for poison) accents, I kept to one of those colors.  My beasts will mainly be either shades of purple or red with green tongues. 





The carapace was simple.
- Dneb Stone base
- Devlan Mud wash
- paint on the Dneb Stone in everything but recesses
- White highlight with some striations on the edges.

Next up on the dark eldar project log is the crew for my two ravaragers and 4 venoms.  I'm also working on the side assembling the extra black templar pieces for that list.  It'll be a debate on what army I end up taking for the Adepticon championships. 

Monday, November 14, 2011

Shooty Black Templar

I had a great time at this last weekend playing with my Black Templar, and with the FAQ they can at least hang in this edition.  The piece that really surprised me is how much of a shooting list they can be if put together the right way.  It's inspired me to add to the list and play it some until the next version of 40k or a new codex chumps them. 

While reading the list, I could  use your thoughts on which vow to take.  My initial thought is that since the list is more geared to shooting, the extra psychic defense of "abhor the witch" with a 5+ save against psychic attacks directed at me would be the way to go.  The more I think about it though, I think it would help to have the preferred enemy vow.  That would help me actually do well in combat if forced.

I need to take the High Marshall to help with leadership 10 across the board, and he's in a rhino to keep the effect.  Having to take a leadership test to not shoot at the closest unit is rough and I need every point of LD possible.  Plus it sucks to only lose one guy and fail a leadership test and run off the board.  This happened to me twice over the weekend since my troops are only LD 8 since they can't take a sergeant. 

Here's the list I'm thinking of taking for an 1,850.

HQ: Emperor's Champion with preferred enemy vow
HQ: High Marshal with thunder hammer, storm shield and bionics.

Elite: 5 terminators with 2 Cyclone Launchers, 1 Chainfist (already modelled) with Tank Hunter
Elite: 5 terminators with 2 Cyclone Launchers with Tank Hunter
Elite: 5 terminators with 2 Cyclone Launchers with Tank Hunter

Troop: 5 Initiates with powerfist & meltagun, 4 Neophytes in Rhino with extra armor & smoke (Marshal rides here)
Troop: 5 Initiates with powerfist & meltagun, 4 Neophytes in Drop Pod (Champion rides here)
Troop: 5 Initiates with bolters, 1 lascannon
Troop: 5 Initiates with bolters, 1 lascannon

Fast: Land Speeder Typhoon
Fast: Land Speeder Typhoon
Fast: Land Speeder Typhoon

That's a lot of long range firepower.  That's effectively against tanks 14 strength 9 shots, 6 strength 8 shots, a couple of meltaguns and a lot of tank hunting storm bolters. I'm a little light on troops, but they can play conservatively.  Not the best in combat, but they can hold up against most with the exception of deathstars. The nice thing about all of the missiles is against hordes I can switch to frag missiles.  A very mobile long range shooty army. 

I'll need to paint up the rhino, 10 more assault terminators and 3 Typhoons.  I started assembling them last night. 

Additionally, I'll make a cool new cathedral display base.  This time I think I'm going to do some sort of old church / graveyard using some of the lord of the rings scenery which is awesome combined with the new garden of morr.
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