Showing posts with label Magnetize. Show all posts
Showing posts with label Magnetize. Show all posts

Friday, March 11, 2016

Chaos Juggerlord

The big boss is ready to take some skulls.  I figured I'll try different weapon options so I magnetized his arms so I can run all kinds of choppy goodness.


Since I'll more then likely run the goredrinker, I'll use the glowing axe paired with a lightning claw.  I have some ideas on how to remember what his kill tally is up to, I'm all about cool markers and reminders so I don't forget things. 

Here's my progress list for Khorne for the singles and team tournament.  I'd love to be able to paint extra summoned models.

Painted:
D-Thirster
Juggerlord
11 khorne-dogs
Hellturkey
1 chaos cavalry biker
Maulerfiend
Spawn

On the Painting Table:
Soulgrinder
Rhino
tons of bases for miniatures
Void Shield Generator

Yet to Paint:
20 cultists
objective markers
Angrath (summoned thirster)
5 chaos cavalry bikers
14 khorne-dogs

Summoned Stuff I want to Paint:
Another summoned thirster
2 daemon princes
8 bloodletters
skull cannon
more khorne-dogs

Additionally I need to keep working on the team display base and I'd like to knock out a bunch of extra khorne scenery!  Two and a half weeks to go....
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